Game Development - Final Compilation and Reflection
21/04/26 – 21/07/26 (Week 1 - Week 14)
Game Development - Final Compilation & Reflection
Cindy Noverin / 0376409
Bachelor of Design in Creative Media / Taylors UniversityTABLE OF CONTENTS
Instruction
Progress work
Game Design Document
Final Work
Feedback
Reflection
Progress
Module brief and team forming, We started brainstorming on the idea for the game we wanted to develop
We continued on brainstorming our idea
After several days of discussion, we carefully considered what game theme would be both meaningful and engaging. In the end, we decided to create a game about Anxiety Disorder. This was the first concept after brainstorming our new game idea.
That went from evoria into breathe, we lost one soldier on our battle here
During this week we focused on the development of the game concept breathe as well as completing the first game design document draft
We continue on listing down the asset that we n eed to build and create, and started listing down
the asset list
Week 5
During this week we started adding our asset to play canvas as well as turning out background into GSplat
while on my part I'm still working on the character design and expression
Week 6
We continues on adding asset to the playcanvas to adjust the camera position and ui design for the game textbox and such, we also decided to introduce a new concept. Since our backgrounds are in 3D, we chose to make them fully 360 degrees, allowing players to freely look around and explore the environment using their cursor. To achieve this, we created the front, back, left, and right sections of each environment and combined them into a seamless 360-degree background. The following shows the progress of it.
We decided to do most of the background all over again by using 3rd party asset and assemble them into one map, specially for the map and city street because its the most that need improvement because GSPlat isn’t doing it for us, we fist polish separate area in our own blender and have an extra help from our entertainment design friend to assemble the background into one.
After assembling the background we put it inside the play canvas, which made most part of the play canvas lost texture material so there are some time where some of us separated work between restoring the material and adding lighting and coding the player camera and WASD movement and adding collision barrier so player wont have to go out of bound + error prevention
on my part I tried to build the environment of the club along with Celine, adjusting the lighting, missing materials and collision, after finishing that I did one quickest scene which is a credit scene and a main menu scene so that at least there's something that can be done quick, then continue helping on making the mechanics.
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| lung sweeper |
Then on another day we continued on making the mechanics of the game, adding dialogue sequences, the mechanics of the game like arranging words and reuse the lung sweeper from the last play canvas project file and develop it further.
and on my part while I was thinking to make a cutscene since lung sweeper is the last part of the game mechanism, so I thought I could do an animated cutscene and have it loop when the user click to a certain line. but turns out play canvas doesn't accept video format so Aquela help me figure out how to insert the video, turns out it would work if we used a WEBM file format so I converted all of my GIF loop into a WEBM format.
Week 14 - Week 15
This week we discussed about things that are
left to do while we focus on our own final
projects for other module,
Week 16
After we finish all of our module, were back
at working on mechanism and the derivables for our project.
for my part I decided to do another cutscene for the final resolution of the game, I animated quite a lot and felt exhausted because its one assignment after another, did it anyway

all gif draft

character design draft
started listing down derivables and while i'm still animating, Celine helped us with the game design document because on the game she had completed her part of the work, so she started listing down the asset manifest list.
GAME DESIGN DOCUMENT
FINAL WORK
https://playcanv.as/p/qEd6dIE2/
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