Application Design 1 - High Fidelity Prototype
16/12/2025 - 09/12/2025 (Week 13- Week 14)
Application Design - Low-Fidelity Prototype
Cindy Noverin / 0376409
Bachelor of Design in Creative Media / Taylors University
TABLE OF CONTENTS
Lecture
Definition: UI elements are the parts we use to build apps or websites. They add interactivity to a user interface, providing touchpoints for the user as they navigate their way around.
UI elements usually fall into four categories:
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Input Controls: Allow users to input information into the system.
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Navigation Components: Help users move around the product.
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Informational Components: Share information or feedback with the user.
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Containers: Group content together.
1. Input Controls
These elements let users tell the system what to do.
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Buttons:
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Definition: A clickable element that triggers an action.
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Types: Primary (main action, bold color), Secondary (alternative action, outline/ghost), Text Link (subtle).
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Usage: "Submit," "Log In," "Cancel."
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Text Fields (Input Fields):
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Definition: A box where users can type text.
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Usage: Usernames, passwords, search bars. Can be single-line or multi-line (text area).
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Checkboxes:
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Definition: A small square box that allows users to select one or more options from a set.
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Rule: Use when the user can select multiple options (e.g., "Select toppings: [x] Cheese [ ] Pepperoni").
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Radio Buttons:
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Definition: Small circular buttons used to select exactly one option from a list.
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Rule: Use when the user must select only one option (e.g., "Gender: ( ) Male (x) Female").
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Toggles (Switches):
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Definition: A switch that turns a setting On or Off.
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Usage: Dark Mode, Enable Notifications.
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Dropdown Lists:
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Definition: A button that, when clicked, reveals a list of options.
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Usage: Selecting a country from a long list to save screen space.
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Date Pickers:
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Definition: A calendar selector that lets users choose a specific date or time range.
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2. Navigational Components
These elements help users find where they are and where they want to go.
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Search Field:
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Definition: A search box (often with a magnifying glass icon) allowing users to find content by keyword.
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Breadcrumbs:
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Definition: A trail of links showing the user's current location within the site hierarchy.
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Example: Home > Men’s Wear > Shoes > Boots.
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Pagination:
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Definition: Breaks large content into pages.
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Usage: "Page 1 of 10" or "Next >" at the bottom of search results.
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Tags:
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Definition: Keywords or labels assigned to content to help categorize it.
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Usage: Clicking a "Tech" tag shows all tech-related articles.
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Sliders:
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Definition: A track that allows users to select a value (or range) by dragging a handle.
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Usage: Volume control, Price range filter ($10 - $500).
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Icons:
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Definition: Simplified images used as symbols to represent functions (e.g., a "House" for Home, a "Gear" for Settings).
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3. Informational Components
These elements communicate with the user without always requiring action.
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Tooltips:
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Definition: A small hint that appears when a user hovers over an item.
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Usage: Explaining a complex icon or feature.
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Progress Bars:
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Definition: A visual indicator of how far along a user is in a process.
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Usage: File upload status, completing a profile setup.
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Notifications (Badges):
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Definition: A small red dot or number on an icon.
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Usage: Showing unread messages or new updates.
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Message Boxes (Alerts/Toasts):
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Definition: a small popup window that provides feedback.
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Types:
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Success (Green): "File saved."
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Error (Red): "Password incorrect."
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Warning (Yellow): "Unsaved changes."
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Modals (Pop-ups):
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Definition: A window that sits on top of the main page and requires user interaction before they can return to the main app.
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Usage: Confirming a deletion, quick sign-up forms.
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4. Containers
These elements hold other elements together to create structure.
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Cards:
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Definition: A rectangular container that groups related info (image, title, text, link) into one unit.
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Usage: Pinterest posts, YouTube video thumbnails, Product listings.
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Accordions:
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Definition: A vertically stacked list of items that can be expanded or collapsed to reveal content.
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Usage: FAQ sections (Clicking a question expands the answer).
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High Fidelity Prototype Development
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| fig.1.1. color palette |
then I started with drawing the greenhouse plants to give a vibrant garden like view, and updated the catalog on the greenhouse page. to see the plants collection that the user have, as well as the gacha options.
then I continue on fixing and upgrading the options on the timers and settings on the timer amount, sessions, whitelist apps, etc.
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